Future Skills
Context:
Vidyalaya is pleased to announce enrichment courses offered during summer. We can all recognize
that the recent pandemic has affected the way we live our lives, and the skills needed in the
future may be very different from what have worked in the past. We also understand that it will
be some time before the public education system will adapt itself to the new world order, as it
trains its staff to educate students.
Announcement:
We have an opportunity to provide hands-on learning to our children to enhance critical thinking
and technology related skills. To that end, we are offering two courses through the experts at
MakersBox who will work with our kids from India. The courses are:
- FUT 101: Workplace Ergonomic Improvements
- FUT 102: Microcontroller Programming: Digital and Analog Devices
Program:
The classes will be conducted using Google Meet, Sunday 10am to 11am (Eastern/New York Time). A contribution of $20 ($30 for students never enrolled at Vidyalaya) per student is suggested.
In addition, required supplies will be sourced by Families independently (we provide a link to Amazon). The courses will be conducted by a team led by Trapti Varshney, Associate Project Manager at MakersBox.
Orientation:
An orientation session is scheduled for June 6, 2021 at 12pm after the Culture Class to answer any questions. Please join us using
Google Meet.
Enrollment:
Please pay $20 ($30 for never-enrolled at Vidyalaya) per person at Paypal (use direct debit or debit card) and send an email to
Admission@vidyalaya.org with family ID, student name and course number. If you do not have a
family ID in our system, please complete New Family Form and we will email it to you. This invitation is being sent to families who have children ({{ family.studentNames}}) in age group 8-15 as of March 1, 2021.
In addition:
MakersBox would be happy to organize a Problem-Solving (Q & A)
session to address students and parents, and have conversations around the courses and how these
courses can bring change.
- Learning technology skills, such as programming, IoT, design, and skills that will be directly relevant to industries and career are important because it instills students with the mindset to break down complex problems into more feasible pieces/steps
- Students will develop Future skills that will help students to become a leader in the future such self-expression, critical thinking, think above and beyond.
- Allow students to speed up the way they learn and grow at the speed that the world is growing and silently move ahead and become part of the competition.
Collaboration | Designing and building solutions |
Communication | Ideation and presentation |
Creativity | Logical operations |
Flexibility | Problem analysis |
Imagination | Critical thinking |
Leadership |

- A design thinker's cheat sheet .
- See Design Thinking Process Guide, Stanford d.school
- Design Thinking model proposed by the Hasso-Plattner Institute of Design at Stanford (d.school)
- Students look and understand the current problem, define the solution, learn use of materials in a creative manner, get feedback on the design. We arrive at Several creative solutions.
Description: Spending long hours at the desk in front of a computer or using screens for a long time can have adverse health effects ranging from bad posture to diminished eyesight among others. Through this course learners will identify ergonomic issues that they face in their personal workspaces. Learners will then conceptualize and build their own cardboard furniture or workspace accessories to solve their problems.
The program takes learners through the entire design process where they will learn about its various steps like identifying issues, ideating, 3D modeling, building mock-ups, prototyping and testing. This program aims to equip the learners to be able to apply the design process to any other problems that they identify.
Duration | June 20 - August 8, 10:00AM to 11:30AM, 8 Sundays |
Skills |
|
Age | 8 years and older |
Supplies | $55.76 Kit |
- Understanding workspace ergonomics.
- Identifying bad ergonomics in your workspace and exploring improvements that are beneficial.
- Learning about cardboard as a building material (joineries, material properties etc.)
- Thinking through model making - expressing furniture ideas by building scale models.
- Building and testing cardboard furniture.

Description: We are surrounded by various devices around us. Some of them interact with us, some of them need our input to operate, while some of them simply pass on information to us. In this course we cover the steps of designing a smart device, coupled with the basics of sensors, actuators, input , and output on a platform that is easy to understand and implement.
The learning objective of this course is to understand how things operate and what skills are needed in order to build a device of your own. This helps in inculcating Problem-solving, Critical Thinking, Creativity and Collaboration. Some skills which are much needed in our future leaders
- Introduction to smart devices and how they work.
- About microcontrollers and variety of electronics components to make circuits
- Understanding Input and Output Devices.
- Sensor interfacing using how to program.
- Various Project: RFID control of Lights, Controlling an LCD Display, Measurement of Distance using Ultrasonic Sensor, Temperature based device control.


Schedule | ||
1 | Arduino Tutorial | Software yt1 yt2 yt3 |
2 | Digital Input/Output | LED Pattern Generator |
3 | Analog Input/Output | Brightness, Knob control |
4 | Display Devices | LCD Display, LED Matrix |
5 | Sensors | DHT 11 |
6 | Water Level Sensor | Build a device |
7 | Ultrasonic Sensor | Build a device |
8 | Motors | |
9 | RFID | Build a device |
10 | Conclusion |
Elgoo | ||
Site | Kit Details YouTube Full Download | |
Complete, Packing List, | ||
13 Libararies | (Installation) DHT, DS3231, HC-SR04, IRremote, Keypad, LedControl, LiquidCrystal, MPU6050, pitches, QMI8658C, rfid, Servo, Stepper | |
32 Lessons |
2 Blink 3 LED 4 RGB LED 5 Digital Inputs 6 Making Sounds 7 Passive Buzzer 8 Ball Switch 9 Servo 10 Ultrasonic Sensor Module 11 Membrane Switch Module 12 DHT11 Temperature and Humidity Sensor 13 Analog Joystick Module 14 IR Receiver Module 15 MAX7219 LED Dot Matrix Module 16 GY-521 Module, QMI-8658 Module 17 HC-SR501 PIR Sensor 18 Water Level Detection Sensor Module 19 Real Time Clock Module 20 Sound Sensor Module 21 RC522 RFID Module 22 LCD Display 23 Thermometer 24 Eight LED with 74HC595 25 The Serial Monitor 26 Photocell 27 74HC595 And Segment Display (Shifting out) 28 Four Digital Seven Segment Display 29 DC Motors 30 Relay 31 Stepper Motor 32 Controlling Stepper Motor With Remote 33 Controlling Stepper Motor With Rotary Encoder |
Description: Internet of Things (IoT) is revolutionizing our lives – IoT is everywhere be it your Smart home security systems, Autonomous farming equipment or even Wearable health monitors. It combines the real and virtual world by having multiple device connected over the internet which, communicate and share data with each other to solve a certain problem.
This course gives participants an exposure in the Internet of Things and including the components, tools, and design a low cost smart system to effectively monitor the ambient weather conditions such as temperature, humidity, and biometric pressure.
Duration | 6 hours |
Skills |
|
Age | 12 years and older |
Supplies | $28.85 Kit |
- Introduction to the world of IoT and application.
- Hardware and software required for IoT.
- Set up IoT connectivity using Wi-Fi modules and connect the hardware with web servers.
- Introduction to cloud client services, their integration ,and data transfer.
- Interfacing of multiple devices together and sensing data with the help of Node MCU/D1 mini
- Project: Build a weather station & get updates every 5 minutes + Alerts etc

IOT enabled refrigerator - update stock quantity on a Web Interface

- Class size: Minimum 5, Maximum 8. We will refund the amount we received (what you paid minus bank charges) if five students do not enroll. We will update this page when class is full. Please check this page before registering.
- To enroll, we need to know about you. If you have enrolled with Vidyalaya in the past, you already have a Family ID.
- New Families please share your details at New Family Form
- We recommend a minimum donation of $20 to Vidyalaya Inc. for students who have enrolled in Vidyalaya in the past. For people who have never enrolled, the minimum recommended donation is $30. Go to https://www.paypal.com/paypalme/vidyalaya and use direct debit or debit card to pay (to minimize bank charges in case we need to refund). Let us know the Family ID, Student name, course name at Admission@vidyalaya.org
- The regular price of each course is $200. Makersbox is donating their time and resources to offer it one-time to Vidyalaya (Thank you MakersBox).
- In addition, you are required to source required supplies on your own. The material list is provided and all supplies must be in hand before first class. The cost is subject to change by Amazon and is exclusive of tax, shipping and handling.
- The interactive online sessions are scheduled for Sunday 10am using google meet. By enrolling you are giving us permission to record the session and we will share the video with you.
- There will be handouts and related resources for reference shared after each class over Google Classroom to all participants.
- Medium of communication is English. We will request one of the parents to be available online also.
- The scheduling is subject to change, we will seek your consent before any change.
- Each participant will receive a participation and program completion certificate on completing the program.
- There are no pre-requisite other than curiosity and commitment.
- Vidyalaya has been serving Indian American community in Morris County for over 25 years
- We transitioned to online classes, without a glitch, in 2020-21 session thanks partly to our investment in Future Skills
- We offere a comprehensive curriculum of Language, Culture and Devotion each Sunday for 30 sundays per year For more details, please see Enrollmnet page
Following are examples for other courses offered my MakersBox. These are listed here for information purpose only. You may contact them directly for any information about their offering.
- Upcycling household waste, 5 hours, Repurpose and Reuse Broken Household Items
- Basics of Artificial intelligence and machine Learning, 4 hours, Build your own Facebook chatbot
- Machine learning with teachable machine, 4 hours, Build an Image processing Machine and a voice command activated machine
- We at MakersBox believe that youngsters have forcefulness, the quality of expressing opinion strongly, to shape a better world.
- To take a step towards it, MakersBox offers various short/long training programs for youngsters to develop 21century professional skills.
- Our programs enable learners to think out of the box by letting them experiment and explore a path to become independent, and powerful leaders of tomorrow.
- MakersBox has 10 years of experience in providing workshops, online training on various technologies and hands on approaches.
- we have catered over 20,000 + students and have been successful by seeing the changes among the students taking steps towards becoming innovative leaders.
- See City Cup
- MakersBox is an Education company working with educational institutions at both School and College level to impart the best of S.T.E.M Education and to inculcate a maker mindset.
- MakersBox sets up and runs maker spaces in different learning spaces and creates quality S.T.E.M integrated content that gets delivered inside a maker space.
- We also organize online courses, events and create content that augments the education that is being done imparted schools.
- MakersBox believes that youngsters have forcefulness, the quality of expressing opinion strongly and to shape a better world.
- To take a step towards it, MakersBox is offering various short/long training programs for youngsters to develop 21st-century professional skills.
- Our programs enable learners to think out of the box by letting them experiment and explore a path to become independent, and powerful leaders of tomorrow. And are designed to deliver skills such as Programming, Internet of Things, Designing, etc, by engaging students in hands-on, problem-solving, and fun exercises.
- MakersBox: Website, Blog, Instagram, Youtube +91 93192 11227, care@makersbox.in.
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W | IOT | The Internet of things (IoT) describes the network of physical objects—a.k.a. "things"—that are embedded with sensors, software, and other technologies for the purpose of connecting and exchanging data with other devices and systems over the Internet |
W | ESP8266 | The ESP8266 is a low-cost Wi-Fi microchip, with a full TCP/IP stack and microcontroller capability. |
W | Ergonomics | application of psychological and physiological principles to the engineering and design of products, processes, and systems. |
W | Microcontroller | Microcontrollers are designed for embedded applications, in contrast to the microprocessors used in personal computers or other general purpose applications consisting of various discrete chips. |
W | Asynchronous learning | Forms of education, instruction, and learning that do not occur in the same place or at the same time. |
W | Critical thinking | The analysis of facts to form a judgment. |
W | Inquiry-based learning | form of active learning that starts by posing questions, problems or scenarios. |
W | Machine learning | study of computer algorithms that improve automatically through experience and by the use of data |
W | Project-based learning | A student-centered pedagogy that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems |
W | Engineering design process | common series of steps that engineers use in creating functional products and processes. |
W | Prototype | an early sample, model, or release of a product built to test a concept or process. |
W | STEM | a broad term used to group together Science, technology, engineering, and mathematics academic disciplines |
W | Technology | sum of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives, such as scientific investigation |